Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior

نویسندگان

  • David R. Ewoldsen
  • Cassie A. Eno
  • Bradley M. Okdie
  • John A. Velez
  • Rosanna E. Guadagno
  • Jamie DeCoster
چکیده

Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.

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عنوان ژورنال:
  • Cyberpsychology, behavior and social networking

دوره 15 5  شماره 

صفحات  -

تاریخ انتشار 2012